Recommendation: Castlevania – Symphony of the Night

This week I was going to recommend the manga Hikaru no Go, but then I had a change of heart. I’ve recommended a lot of manga (and a few books) in my “Recommendations”, but I now feel I should recommend things that aren’t necessarily book-related. It’s true I read a fair amount, but I also play video games and watch a lot of movies. There’s a number of works in the latter 2 categories that I would recommend without hesitation to anyone who’s interested, so why not include these in my recommendations list too? I guess HoG will have to wait a week or so.

 

I’ve recently revisited a game that I like very much, a game that’s been around long enough (in gaming years) to qualify as a “classic” game. Not a “retro” game by any stretch (that would require going back further than 20 years), but a game that’s been around 15 years, and yet still hold up reasonably well to a lot of its contemporaries. Not just those games in the same genre, but also those in the same series. Yes, this week I recommend Castlevania: Symphony of the Night.

 

 

Castlevania: Symphony of the Night (Konami)
(1997, Playstation)

SOTN is the, oh, I dunno, tenth in a series of games in the Castlevania series, I’m guessing. Most of the older games have been straight-forward action-platformers, none of which I particularly liked, largely because I wasn’t good at any of them. Heck, as a kid, I couldn’t even get past the first stage of the original Castlevania. So when SOTN scaled back the otherwise murderous difficulty level of the earlier Castlevanias, I was pretty darn grateful.

 

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Plot
Castlevania is a series that’s been around almost as long as Super Mario Bros. has, and the plot has always been very simple. Every 100 years, Lord Dracula awakens and his demonic castle materialises out of nowhere, filled to the brim with monsters from every mythology ever. Before evil spreads across the land, someone has to stop the Lord of Darkness and put him to sleep for a while. Usually, this is the job of the Belmonts, a family of warriors who wield a vampire-vanquishing whip known as the “Vampire Killer”. However, in SOTN, you only get to play briefly as Richter Belmont, the current generation of vampire slayers (up until you beat the game anyway). You instead spend most of your time as Alucard, the damphir son of Dracula.

sotn-alucardAlucard has a beautiful character design. I feel compelled to mention that – so gorgeous and gothic are Ayami Kojima’s designs that an entire generation of fangirls descended on SOTN to sigh at the male characters. Anyway, Alucard gets involved when he hears that Richter Belmont has vanished, and that Castlevania has once again appeared – with no Belmont around to stop it. He decides to storm Castlevania himself, and find out what happened to Richter.

 

Why I Recommend this Game
I love Metroidvania games. “Metroidvania” is a term used to describe a rather uncommon category of games – games that play like a cross between 2D-action/platformers and RPGs (role-playing games). Mind you, the original “Metroidvania” game was the Metroid series, again a series as old as Mario. However, while Metroid was reasonably popular, for some reason everyone rushed out to clone Super Mario Bros., and nobody wanted to copy Metroid. Why? All the Metroid games were great games (at least the 2D ones were), but even the original Castlevania resembled the Mario games more than the Metroid games. SOTN was the first Castlevania game to copy the Metroid formula, and since it was so successful, all the subsequent 2D Castlevania games just followed in its wake. Which can only be a good thing. More games for me to play.

 

Part of the reason why I love Metroidvania games so much is the exploration element. Unlike a lot of people, I play games mostly to explore virtual worlds, and SOTN gives you the whole of Dracula’s castle to explore. The game was a lone 2D game in a sea of 3D games, and to make itself stand out, it pulled out all stops in the design and rendering department. Alucard is beautifully animated in fluid 2D, the likes of which I’ve not seen since. Each segment of the castle has its own theme and accompanying music, and it was simply lovely to backtrack your way through all the various spooky environments, meeting unique monsters along the way, and then killing them. There are loads of weapons, armour, items and familiars to collect; dozens of special powers and magic spells; an encyclopaedic array of monsters and bosses to destroy… and a massive map (with many hidden areas) to discover and traverse. For people who like to explore virtual environments, this is the best kind of gaming experience to have.

 

Interestingly, the biggest “problem” with this game is also the reason why I like it so much. SOTN is quite an easy game. Since it has an RPG leveling-up system where you increase your stats from gaining experience points, you can get really powerful, really fast. Combine that with some of the stronger weapons you collect, and the game becomes a total cakewalk only halfway through. Some people will complain about that, but any game that doesn’t get in the way of me doing my exploring gets a big thumbs up from, so curiously, I mark it up in this department. Besides, those who want a SOTN-style game and a decent challenge can look up the other games in the series.

 

Other Castlevania Games (in the same style)
Castlevania, like a lot of game series, has evolved into the 3D realm, but not with much success. I haven’t played the 3D games (nor do I want to), but at least the 2D SOTN clones are of a reliably good quality. I’ve listed all the ones I’ve played here, so if you’re a huge fan of exploration-action games, you can check these out:
 

Circle of the Moon: This game was made for the Gameboy Advance, and given the limitations of the GBA, it’s decent. You play as Nathan Graves, something of an honorary Belmont, so he is armed with a whip. The controls aren’t great, but then it was made cheaply to capitalise off SOTN on the handheld market. It did well enough that they decided to make more of them on the GBA.

 

harmonyofdespairHarmony of Dissonance: Also made for the GBA, but this is a little strange. Graphics-wise, it is far more intricate and detailed than Circle of the Moon, but the colours are scary-garish, especially the reds. You play as Justin Belmont, armed with his whip and a glaring red coat that will stab you in the eyes. Justin’s sprite is also strange-looking… with what appears to be an oversized head. Rumour has it that this was originally made for a console like the Playstation, but scaled back to a GBA release. Hence the weird graphics.
 

ariaofsorrowAria of Sorrow: This is the GBA game to play, and is definitely the best game out of the GBA Castlevanias. It goes back to the inventory system of SOTN, and you play as Soma Cruz, an exchange student in Japan. The game has a soul-collecting mechanic, which allows you to copy the attacks of your enemies, making for a lot of variety. It also drives completion-ist types crazy, as they go back and forth in Dracula’s castle, trying to collect all the souls to make 100%.
 

dawnofsorrowDawn of Sorrow: This is the first Castlevania game on the Nintendo DS, and it is exactly like Aria of Sorrow but with much better graphics and a few new additions. It’s an improvement in every way on AoS, except for the designs, which all of a sudden has gone anime-ish. It’s a small complaint (done to appeal to a younger market), but I miss Ayami Kojima’s designs (though by then, they were getting a tad old).
 

portraitofruinPortrait of Ruin: A solid follow-up on DoS, this DS game stars Jonathon Morris and Charlotte Aulin – two vampire slayers instead of the usual one. This game has some kind of buddy-system going, and due to the story having them go into portraits, a wide variety of terrains and areas are available. A welcome change from Dracula’s castle again, I guess. Unfortunately, I didn’t much enjoy this game, possibly because I wasn’t much taken in by the buddy system.
 

orderofecclesiaOrder of Ecclesia: This DS game is possibly the hardest game in the whole series – you play as Shanoa (a girl! Not since the ret-conned Sonia Belmont!), a member of a secret cult sworn to destroy Dracula. You go through a vast array of environments before you end up in Dracula’s castle, so it’s more varied and feels longer than the other Castlevania games. It also has a soul-absorbing magic system where you can absorb enemy powers, but also at the cost of collecting no actual weapons. All-in-all, I like this game, but I’m too ham-handed to play it at anywhere near its best.
 

Three Slices o’ Strawberry

I’m close to the end of “House of Odd”, and the tones for part 2 is all done. But before that day arrives, I’ll be showing another one of my little arts-and-crafts, a strawberry cream cake (strawberries appear to be super popular in the world of felt cakes).

 

3strawberry1

Step 1: Again, bought off Rakuten.co.jp. It's one in a series of similar kits.

 

3strawberry2

Step 2: Check that everything's there. With Japanese kits, they usually are. Pre-cut pieces too, which saves a lot of time.

 

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Step 3: Sew the base up, which in this case, is a teeny weeny little cylinder.

 

3strawberry4

Step 4: Sew up the little half-strawberry pieces. I've done this a lot on many similar projects... strawberries are the most common things I get to sew in relation to felt cakes.

 

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Step 5: Sew the strawberries onto the cylindrical base. Getting them located right is the hard part, but I manage.

 

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Step 6: Sew the little swab of cream and mint leaves onto the top.

 

3strawberry7

Step 7: Chop up the last piece of felt, and then glue the little triangular chestnut pieces onto the botton of the cake. Not as messy as I thought it would be.

 

Now, for the final product – little felt cake with three slices of strawberry:

 

3-Strawberry

Recommendation: Genshiken

I’m now back from Melbourne, and staying put for the rest of the year, finishing off my book. I’m about halfway through the “House of Odd” inks, and it’s a good feeling to be close to the finishing line! I’m looking forward to finishing the inks at the end of this month.

While I’m at it, I’m making another manga recommendation, this time for something a bit different to what I usually read. If I must describe it in a sentence, I will call it a “character-centered dramedy about Japanese Otaku culture” – aka Genshiken. Otherwise known as “the Society for the Study of Modern Visual Culture”.

 
 

Genshiken (Kio Shimoku)
(9 Volumes, though it’s continuing in a 2nd series)

NB. “Otaku” is the Japanese word for “fan”, denoting anyone who is an obsessive fan of anything. In this instance, nearly all the characters in Genshiken are Otakus of manga, anime and video games. In English, the word “Otaku” mostly refers to manga/anime obsessives, though in Japan it’s used in all instances that involve crazy fandom.

Genshiken was published by Del Rey in English, and boy, am I glad they translated it, because this would otherwise have completely flown under my radar. For some reason, while I’ve seen much more obscure fare in Chinese translations, I’ve not once seen this manga in Chinese stores. Which is… strange. Perhaps it’s too culturally-specific for Chinese audiences to care, whereas English readers will consider this study of Japanese Otaku-ism as a very “hip” reading experience. Mind you, if you’re looking for a window into the lives of Japanese Otaku, this is a very accessible and very well-written series.

 


 

Plot
The main character of Genshiken is freshman Kanji Sasahara, who finally fulfills his long-held dream of joining an Otaku club. The club he joins is called “Genshiken”, short for “the Society for the Study of Modern Visual Culture”, filled with a variety of interesting characters who all share a common obsession – Manga, Anime and Video-gaming. For Kanji, it’s his first time openly hanging out with like-minded people, and he forms a bond with them, eventually learning to accept the parts of himself he was always ashamed of. Especially when he sees the antics of other members who join after him – including fanboy Kousaka, who despite being a hardcore Otaku, is very, very good-looking (and very, very strange).

 

 

Kousaka attracts a “normal” to the club, a strong, opinionated young woman called Saki Kasukabe, who has had a crush on Kousaka ever since they grew up in the same neighbourhood. Running into Kousaka again in her freshman year surprised Saki, but she was appalled when she discovered what he was now into. Undeterred by the weirdness of the Genshiken folks, Saki pursues Kousaka relentlessly, trying to “normalise” him, to little success. Saki’s trials and tribulations with Kousaka becomes the story’s second thread, as she is lead on a crash-course through cosplay, conventions, video-gaming, figurine-collecting and other staples of the Otaku lifestyle.

 
 

Why I Recommend this Story
Genshiken’s genius lies in its accessibility, which sets it apart from other manga about Otaku culture. People reading this blog will know what an “Otaku” is because I explained it above, but generally when you talk to other people about “Otakus”, you get 3 possible reactions: (a) incomprehension, (b) interest if they are American and into manga/anime culture, and (c) a vaguely-disgusted look if they’re Japanese and not interested in manga/anime. You see, Otaku-culture may be Japanese in origin, but these people are considered social outcasts in Japan.

 

 

I actually sorta agree with Madarame here (skinny guy with glasses).

 

 

Unlike other countries where Japanese pop culture has taken root, Japanese Otaku are like Trekkies or Furries – they are looked down on by the general populance as unbearably geeky and socially-challenged. Genshiken is well-aware of this, and instead of telling the story from the perspective of a down-trodden fan, it tells the story of a “normal” who has stumbled into this gathering of freaks and geeks, and due to reasons outside her control, is forced to (grudgingly) hang-out with them, and even try to understand them. Saki Kasukabe and her clashes with her Otaku “friends” is what gives Genshiken a lot of its human comedy, and to Kio Shimoku’s credit, he never softens Saki, and never makes her into a would-be fan who is just waiting to be converted by the “right” anime. At the end of the series, Saki is still resistant to Otaku culture, but she is now willing to overlook and accept what was once so irritating to her. Likewise, all the other characters grow and change throughout the series, and it’s rewarding (and a little sad) to watch them survive their university days and enter the workforce.

Genshiken has a great sense of its characters, who are a varied bunch. Many of them feel like “types” you would encounter at a fan convention, and their interactions has a feel of the “real” about it. Certainly the creator has spent a great deal of time hanging out with Otaku, and if you’ve done the same, you would probably smile in recognition at some of the scenes. The environments also have a wonderful sense of the clutter that such people would collect in their obsessive hunt for the right “doujinshi”, and the meeting room for the Genshiken folks is rendered in loving detail – possibly from a photo of such a meeting room in real life. The dorm rooms of its members, the shops in Otaku central Akihabara, the mass gathering-place of Otakus on their yearly pilgrimage – these are all drawn with a level of care that underscores how much of this series is grounded in the real (if not exactly reality).

 

 

Like all good things, Genshiken does come to an end, a satisfying conclusion at a short 9 volumes. I wonder why the series isn’t longer, because I certainly would have liked to see what the characters did when they became fully-functioning adults (as full-functioning as these kinds of people can be). Perhaps that’s why there’s a second series, separate to this first one, that follows these characters while making room for new, younger members. Personally, I haven’t read it, but I would be looking out for it if it were available in English.

 

Toy Poodle

I’m going to Melbourne next Sunday to Tuesday, to do a two-day series of workshops at Scotch College! Haven’t been back to Melbourne for over a year!

 

Internet Explorer Woes: I’ve been looking at my new blog with Internet Explorer (instead of with Firefox, which is what I normally use), and I have noticed that Internet Explorer is crazy in the way it displays my blog. If you have Internet Explorer 9 it seems to be okay, but it you have version 8, it has a weird tendency to center all the text on the page. Worse still, if you have IE version 7 or less, the blog posts I have actually overlap the side bar on the right hand side of the page.

So, I’ve been going through my old posts and manually aligning the paragraphs to the left, which is the only thing I can do to get my Internet Explorer 8 to show the page properly.

If anyone knows how to fix this issue, please let me know. I have heard from other programmers that Internet Explorer is a broken-down piece of software that no one wants to program in, but Google Analytics tell me that 52% of visitors to this site use IE. So if you’re one of those people who’s looking at a messed-up blog, I’m truly sorry. I have no clue why this is so! Not yet anyway.

 
 

Wool Felt Toy Poodle: This wool felt toy poodle ended up about 8cm tall, and it was quite difficult to do! It seems I jumped into the deep end of wool felting, without checking the difficulty level of this toy poodle kit. As a result, I’ve shredded and pricked the fingers of my left hand a fair bit while making this. I now have to wear band-aids on my poor non-drawing hand.

For this reason, wool-felting has lost a bit of its glow for me. I’ve never, in my whole life, ever pricked a finger while sewing. But while wool felting, I’ve managed to riddle my left hand full of holes. From now on, I shall only wool felt in moderation… or with an insurance policy.

 

Toy Poodle - Part 1

Step 1: Here's the kit. Once again, from Rakuten.co.jp, the Japanese shopping site that wonderfully caters to international folks at a reasonable shipping rate.


 
Toy Poodle - Part 2

Step 2: Open it all up and have a look. Once again, no wool felting needle included, so I used my old one.


 
Toy Poodle - Part 3

Step 3: Stabbed the body, head and snout into shape. This was hard, and took a long. The shape of the body was truly difficult to shape properly.


 
Toy Poodle - Part 4

Step 4: There was extra fluffy material to stab onto the dog as fur, while the ears, arms and legs, and tail took a while to make. They were small and kind of hard to get compact... and harder to get the fur on too.


 
Toy Poodle - Part 5

Step 5: Attached all the arms, legs, ears and tail. Added some of that excess fur to "bulk" the dog up a bit more. Only the face left!

 
Finally, the face. The end product looks a bit odd, because the snout is too big. But at least it looks sorta like the cover of the kit:
 
 
Toy Poodle