Small Shen: The book is out in bookstores, and here’s my post about it, which includes the book trailer and an extract of the first 50 pages! Hope everyone had a good New Year’s!
Zelda Fanfiction: Believe it or not, I have finished all 312 pages of my 11-chapter Zelda fanfiction, in the space of 7 months. Chapters 7-11 has yet to be toned, so I’ll be doing that in February, but it’s a startling improvement in speed compared to conventional manga/comics. Previously, I could only produce a 180-page book in 7 months in pure manga form, but I can double the output within the same period of time, while doubling the amount of story expressed with a prose/manga mix. If that 312 pages was in manga form (rather than a mix of manga and prose), I estimate the story would have taken at least 3 books (ie. 540 pages) to tell, and 3 years of actual work time.
I realise I haven’t posted chapter 3 on my blog yet, though I’m nearing the end of chapter 4. As of now, this series is being serialised on DeviantArt, MangaFox, SmackJeeves, Archive Of Our Own, and Tumblr. I’ll be posting chapter 4 up here shortly.
Here’s the story, as displayed completely in one Tumblr post. It’s also on this site, but Tumblr makes it easier to read, so I redirect people there.
Small Shen: The book will be in bookstores next month (December 2012), so there’ll be some posts about that next. They did a pre-sale for Small Shen at Supanova Brisbane, and the book sold out in a single afternoon! Thanks to everyone who bought it! More copies will be available at the actual launch next month!
Zelda fanfic: I’ve posted all of Chapter 2 of my Legend of Zelda fanfiction up on Tumblr now, and also at DeviantArt and SmackJeeves! Chapter 2 is 34 pages and longer than Chapter 1. Once again it’s in a mix of prose and comics, which has been getting a lot of positive feedback! Here’s Yunyu’s chapter music too!
Here’s the actual story, at Tumblr. Though it’s also been uploaded at a number of sites, which I’ll list here when I get things sorted.
I’m now starting Chapter 7, and things are looking good. Meanwhile Chapter 3 has 32 pages, and will be running from the 16th November 2012 to the 21st December 2012. Check out DeviantArt and SmackJeeves for the latest updates!
I finally got around to posting my long-promised “Legend of Zelda” fanfiction onto Tumblr! Chapter 1 is 17 pages, and it’s done in a mix of prose and comics, much like “We are the Pickwicks”, except this story is much longer. Since it’s so long, I got my friend Yunyu to compose some music for it, which is fun. You can see her music track down below, in Youtube form, which is her version of “Zora Domain” backgroundmusic.
Now onto the actual story itself. I’ve posted all 17 pages onto a single post for Tumblr, so you can go directly to the Tumblr page itself to read the thing if you click on the first page. Not the best way to present a comic strip (on Tumblr… but it does make it easier to read/load, in terms of the internet. Enjoy!
Here’s the Table of Contents on Tumblr.This whole thing is also being posted on my DeviantArt, and also on SmackJeeves, so the most up-to-date chapters are being run there. Chapter 2 is running on SmackJeeves until the 10th November, when Chapter 3 begins.
Thoughts: It’s interesting how incredibly fast writing/drawing in this prose+comics format is. I started doing this in late May, and by September has already written the whole thing, all 300 pages of it. As of this post, I’ve drawn 160 of those 300 pages, and is mid-way through Chapter 6 (so at the half-way mark). I’ll talk about my work processes for this format later, but if you compare my standard work rate in pure comics format, it’s 10 months for 160 pages, not including toning. In this format, I’ve reached 160 pages in 5 months, so twice the content in half the time. It’s interesting when you think about it.
Hi all, folks. In preparation for the release of Legend of Zeld: Skyward Sword, I’ve been doing a trip down memory lane of all the Zelda games I’ve played in the past (which is all of them). For those unfamiliar with Nintendo’s Legend of Zelda game franchise, it’s probably Nintendo’s best-selling franchise right after Mario, and one that constantly has critical acclaim heaped on it. The series first started in 1986 on the Nintendo Entertainment System, and has spawned 14 games over the past 25 years. I’ve been a fan of the games since I was 6 years old – I played the originalLegend of Zelda, though it would be years later that I finally manage to beat the last dungeon. This year is the 25th Anniversary of the Zelda franchise, and it’s apt that I choose this time to recommend what I think is the best game in the series.
Most people consider Ocarina of Time for the N64 to be the best Zelda game of all time, but I disagree. For me, that title would always go to A Link to the Past for the SNES. It’s simply the most tightly-designed, complete Zelda game of the series, though Link’s Awakening and the Oracle are also worth a mention.
Legend of Zelda: A Link to the Past (Nintendo) (1992, Super Nintendo)
A Link to the Past may have been released years ago, but due to its cartoony, stylised graphics, it has aged better than Ocarina of Time. You can still play the game today and not feel the technological limitations of the hardware. Let’s face it, as great a game as OoT was, that horrible 1st-generation 3D cannot be helped unless there’s a complete graphical overhaul of the game. New textures or not, it still looks like a bunch of blocky polygons walking around.
Plot Legend of Zelda has a very simple plot, and that plot is basically the same in nearly all the games. The story is a subversion of age-old fairytale tropes. A young lad comes to save the princess of a kingdom from an evil usurper, and when he succeeds, gets nothing more than a “Thanks”. Woah, what happened to getting married to the princess and becoming the king? Everyone knows that you shouldn’t save a kingdom from evil unless you’re going to get a big reward at the end.
To fill in the blanks, the kingdom is called Hyrule, and the princess is called Zelda – hence the title of the game. Princess Zelda is also a subversive princess – she holds the Wisdom part of a magical artifact called the Triforce, three golden triangles which are the holy relics of Hyrule. The hero is called Link, and he holds the Triforce of Courage, which enables him to journey through devious dungeons and defeat fearsome monsters in his quest to rescue Zelda. The villain is sometimes Ganondorf, a thief who has stolen the Triforce of Power. Mix and match these ingredients, and you get the basics of a Zelda game.
To date, Link has saved the world 14 times, and has never gotten anything for it, not even second billing in the title (save once). Mark of a true hero, I suppose, but it also accounts for the streak of melancholy that runs through all the games. Unlike other standard fantasy stories, there is always a sense of sadness and loss with the hero’s victory. Link may be an everyman who never talks in any of the games, but his green hat and tunic makes him probably the mostly widely-recognised and beloved character in all of video-gaming.
Why I Recommend this Game
I love Action-Adventure games, especially when they involve lots of exploring, secrets and puzzles. And the Zelda games are pretty much all of that in one neat little package – you traverse a World Map, go through multiple maze-like dungeons, collect new items/weapons, discover hidden areas, and beat up horrible monsters. I like to explore virtual worlds with varied environments, and the Zelda games have deserts, swamps, towns, glaciers, mountains, woods and rivers to explore, with plenty of side-quests and mini-games to go on. You meet all kinds of weird and interesting characters, listen to their stories, and sometimes help them find whatever it is they’re looking for. It’s like an RPG, but an action game. Why don’t they make more games like this?
I mentioned Castlevania: Symphony of the Night previously as the style of game I like, and Zelda is pretty much like that game, but with a simplier inventory screen and a top-down view instead of a side-view. Unlike Castlevania, which are nearly all action-exploration games, the Zelda games always include a fair amount of puzzle-solving, which a lot of people love. Not content with just going from place to place, room to room killing baddies? Well, try and figure how to navigate this series of corridors, collecting keys and stepping on stones that will cause previously-blocked doors to open. Not sure how to get into this particular dungeon, or this part of the map? Have a good think about it, try every action you can think of, and if all else fails, do something else for a while. Your sword not working on a particular monster? Try using some of the items in your inventory. Needless to say, there is a certain sense of satisfaction you get after solving a puzzle on your own. Some of them are deceptively simple, but that’s what makes it so brilliant – the many “Ah-hah!” moments on your first play through it.
Despite the simple graphics, the game also manages to be surprisingly atmospheric. The Super Nintendo may not have been the most sophisticated piece of hardware out there, but it has many graphical effects that made it the best game system for 2D games. From the opening sequence, when you wake up on a dark rainy night due to a telepathic call for help from Princess Zelda, to the mysterious fog of the Lost Woods, to the dark, twisted nature of the Dark World… the art style is never inconsistent, and while it can get fairly dark, it’s never truly unsettling. At its heart, the Legend of Zelda series has managed to stay PG-13 all through its life, which turns out to be a boon rather than a bane – its aging fans have stayed fans, but it’s still very successful in drawing in newer, younger fans. The same can’t be said for other game series, so eager to be seen as “adult” they forget that “being adult” has nothing to do with sex and violence.
Which brings me to the reason why I chose A Link to the Past as the best Zelda game in the series. Mind you, it has tough competition, but in the end I chose it simply because… it has the best ending. Yes, it sounds like a superficial reason for choosing a game, but the ending of a game can tell you a great deal about the course of its development. Ocarina of Time is a great game, but I can’t help but feel that the final dungeon is criminally short, whereas the final dungeon of A Link to the Past is satisfying long, with a huge boss fight at the end, and a really long ending that shows everyone who appeared in the game. ALttP is the game that I feel the developers had the time to truly polish to perfection before they shoved it out the door, and there wasn’t a single moment in the game where I wondered “Where did the rest of this go?”. Granted, the Gameboy games Link’s Awakening and the Oracle games also felt very complete, but the graphics are kinda sore on the eyes, whereas the art style of ALttP means it can can still hold up today. Which is why 13 Zelda games later, it’s still my #1 game of the series.