Recommendation: Zashiki Onna

I just got started on the pencils for chapters 3-4 of Small Shen, and this will probably take up a large chunk of my time for the next month or so. I also made some headway on my story for the Peter Pan anthology that the Bento creators are putting together – I wrote the whole story, which is 10 pages in total (including title page), and called We are the Pickwicks. You’ll get to read the story eventually, so I’ll keep mum on what it’s about.

The other piece of news is… I finally got the Store section up! It’s an Amazon Store at the moment, mostly for American/Canadian buyers; but for the International people, I’m also setting up a Book Depository Store, since that online store has Free International Shipping! The setup process is more complex than Amazon’s, so hopefully I’ll get that store up in the next few weeks.

 
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Zashiki Onna (manga)
(1993, Mochizuki Minetaro)

This week I’m recommending a one-shot manga called Zashiki Onna, which is a horror manga that is light on gore but heavy on the creepiness. Against all that is holy, I am linking to a pirated manga site, because sadly it’s the only way to read this manga in english (for now anyway).

This short, 1-volume horror manga is created by Mochizuki Minetaro, the same guy who created Dragon Head. Those reading manga in the early days of TOKYOPOP may remember this dark story about people trapped in a long dark tunnel, victims of what appears to have been an earthquake. This is an earlier work from him, written in a time where hardly anyone has heard of “stalking”. Perhaps that’s why it’s rather obscure – apart from the short length, it’s also a fairly old manga. But it’s a good one.

 

Plot
Hiroshi Mori is a typical young man in college – living in a cheap rental apartment and fantasising about a girl he likes. All was fine, until one night when he hears a persistent banging on his neighbour’s door. He pokes his head outside to see what’s going on, which was a very bad move – it was a tall, creepy woman with long black hair, wearing a trenchcoat and carrying old shopping bags. She insists that she was looking for his neighbour, but he claims to know nothing and leaves. The next night she is back again, and it slowly becomes clear that she has shifted her attention from his neighbour… to him.

 

Why I Recommend this Manga
It’s short, and it’s creepy. If you like your horror weird and spooky, as opposed to gross and gore-splattered, this is the manga for you. It depends on what you find creepy, and in my case, gore doesn’t scare me at all – and sadly (for me), gore is the more common approach to horror in Japanese manga. Just look at my attitude to typical (and prolific) Japanese horror masters: Junji Ito of Uzumaki fame, and Kazuo Umezu of Drifting Classroom. These two manga artists are horror staples who have been around for decades, but their style largely relies on spilling blood, and distorted people doing black-shadows-on-typical-“horror”-face, something I can’t stand. Modern horror stories tend to use a cutesy artstyle, which doesn’t sit well with me either. Which is why Zashiki Onna is such a “pleasant” surprise – it’s style is ugly-realistic, but with dramatic lighting that’s entirely suited to the storyline. I feel safe recommending this to any kind of horror fan, as opposed to just manga-reading horror fans. That says a LOT about this story.

 
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Okay, stalking stories have been around for yoinks, but because of the art style and the straight-forward story-teling, this manga retains a lot of its power. Not that readers understood that this was a “stalker” story when this story first came out. Most readers back in 1993 probably knew nothing about stalkers, and so were probably quite freaked out by what they might have originally thought was just some over-zealous admirer. Even the title, Zashiki Onna, reflects what the true form of the female stalker might have been. You see, this manga marries two of the most enduring horror-supernatural tropes of Japanese culture – a creature called the Zashiki-Warashi, and a famous Japanese ghost story written in 1825 called Yotsuya Kaidan. Without understanding these two cultural references, most readers these days may just think that this is just a “typical stalker story”, and that the stalker was a human. Not so.

In Japanese mythology, a Zashiki-Warashi is a creature who appears in the form of a young child, who often lives in big houses with a long history. These creatures typically bring great wealth to the household, which makes it seem benign… but not really. If a Zashiki-Warashi should leave your house (and they can leave on a whim), then disaster will strike and your household wil lose all the wealth it’s acculmulated. So it’s a creature that is more like a double-edged sword – and the reference to Zashiki in the title of the story may hint that the stalker is a modern, twisted form of the Zashiki-Warashi.

The other reference – that of 19th-Century ghost story Yotsuya Kaidan – is a much more famous reference, due to it having influenced the storyline of famed J-Horror movie The Ring. When The Ring first came out, people waxed lyrical about the story… except people who are already familiar with Yotsuya Kaidan. Even though Yotsuya Kaidan is about a vengeful female ghost called Oiwa who comes back to relentlessly haunt her evil Samurai ex-husband, it’s really about how the re-telling of a story can give it great power. Most people miss the true story of Yotsuya Kaidan, which is about it’s author researching the history of Oiwa legends, and discovering all the various versions of it is giving form to this demonic creaure called Oiwa. Which sounds like the storyline of the movie Candyman, but variations of this idea has been around for centuries. The Ring simply represents a modernised re-telling of it.

 
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All-in-all, if you’re armed with knowledge of these two cultural facts, it may make Zashiki Onna a more interesting read. It’ll certainly help explain the ending, which may confuse some people who don’t realise that the title alone explains that the stalker isn’t human to begin with. Which then makes it not a “stalker story”, but a “ghost story”. And guess what? It’s more successful that way.

 

Recommendation: Mushishi

Edit: Rest in Peace, Steve Jobs…

I’m heading off to New York Comic-Con this weekend, mostly for touristy reasons (since I’ve never been to NYCC before). As of now I haven’t packed much yet, so I’m panicking while trying to get things done at the last minute. At NYCC, I plan to just mostly hang around the BentoComics table, as well as try and cram some sight-seeing into the 10 days I’ll be in America.

After the last recommendation of Mononoke, it’s inevitable that I will continue my journey into the weird-Japanese-supernatural genre. So this week, I recommend the manga and anime series Mushishi.

 

Mushishi CoverMushishi (Yuki Urushibara)
10 volumes, plus a 26-episode TV series

Mushishi is available in English from Del Rey, where I first heard of the series. I admit that I didn’t know what it was about when I first read it, and it took me two tries before I was able to get into it. Part of it is because it’s a series that has a pseudo-scientific fantasy universe, that is quite unlike anything I’ve encountered before. This series is strange and complex in a way that is difficult to describe.

 

Plot
In the world of Mushishi, there are creatures known as mushi that are ubiquitous, but just another life form like humans, animals and plants. These mushi can have supernatural powers, and when they become “off-balance” they can infect humans or geographical areas, and cause a lot of problems. Mushi are described as being closer to the essence of life, and more basic and pure than other living life forms. Most people are oblivious to their existence, while a select few can see and interact with them.

 

 

The story follows Gingko, who is one such person. He is known as a Mushi-shi – people who travel from place to place, dealing with problems that mushi can cause. Because mushi are just another life form who sometimes have symbiotic relationships with humans, they’re not evil, and aren’t trying to be. The series is episodic, with no over-arching plot, and follows Gingko from place to place as he encounters different kinds of mushi, and subscribes different methods of dealing with them.

 


 

Why I Recommend this Story
When people talk about unusual takes on the Japanese supernatural, they may mention the psychedelic anime series Mononoke (which I recommended 2 weeks ago). In the next breath, they would then say that Mononoke is like Mushishi. Ask them to explain that further, and they will be at a loss for words. Heck, I can’t explain how Mushishi is in any way like Mononoke. Both stories are unique and original in the way they imagine their universes, and perhaps the best way to describe them is that in the Forest of Genres, they’re relatives in a obscure, distant branch of the “Japanese Supernatural” Family Tree.

At least Mononoke is about an exorcist who exorcises monsters. I’m not sure what to call Gingko in Mushishi – he’s definitely not an exorcist, though some parts of his job may qualify as exorcism. There are no monsters in the traditional sense in Mushishi, though there are these creatures called mushi that are the cause of a lot of strange problems. Gingko goes from place to place, helping people who may be having problems with the mushi (sometimes they’re not), and then perhaps solving their problems (though sometimes he doesn’t). Since “mushi” is the Japanese word for “insects”, perhaps I can call him a cross between a pest-control agent and a biologist with a special streak of curiosity for the insect kingdom.

 

 

As a Mushi-shi, Gingko certainly seems more curious than most towards the mushi. While this is never addressed directly, other Mushi-shi seems to treat their jobs just as pest-exterminators, and that’s it. Gingko at least seems to take a scientific interest in the mushi, though considering the way he sometimes wanders into situations that didn’t ask him to become involved, he may just be a person who takes an interest in everything he encounters. I’m not sure. This series don’t make things clear-cut in the way some people expect their stories to be clear-cut. Situations are given, things happen, decisions both good and bad are made by the people in the story, and readers are left to ponder the results. Also, because humans need to co-exist with mushi irregardless, those looking for bombastic action scenes aren’t going to find any. There’s no good and evil in this story. There are just people, and mushi that act up for a variety of reasons.

No over-arching plot, and no special objectives to for Gingko to achieve either. And very few recurring characters except for Gingko and one or two of his friends. The art, while lush and beautiful in depicting nature, backgrounds and “the weird”, seems to be pretty forgettable when it comes to people. Urushibara doesn’t seem to be good at character designs – a lot of the characters have faces so similar it can be hard to tell who is who sometimes. So does this make the series boring? Some people complain that it’s boring after a while. Those expecting a pay-off, or a climatic boss-fight scene won’t get anything close to that. So why read this series?

 

 

One word: Originality. You won’t find anything else like Mushishi out there. This is a fully-formed universe, with its own eco-system, its own classifications of different mushi, and its own unusual methods of “curing” the “illnesses”. Heck, in one story, a character’s problem is solved just by moving to a coastal area – the mushi affecting her are dissolved by sea air, so all she has to do is to live by the sea. The stories often play out in the way a medical or scientific thriller would, except there’s no actual science involved. There is instead a humanistic approach to the characters and their issues in the stories, and it often deals with universal themes such as love, loss, the capacity people have to fool themselves, and the value of life. Perhaps a better comparison is not Mononoke, but Osamu Tezuka’s manga Black Jack; about a maverick surgeon who doesn’t so much heal patients, as helping patients heal themselves.

I’m not sure I did a good job in selling Mushishi, but then this story isn’t for the average person. Its strongest appeal is in its lack of predictability, and its sense of discovery – what mushi will we encounter next? What strange symptoms does it cause in people? What unusual methods will be used to get rid of them? To some people, it’s the most interesting thing in the world. To other people, they don’t see the point of it. If you want to have a crack at Mushishi, have a think about which camp you fall into. It will certainly affect your enjoyment of the series.

* I should mention that a lot of the stories in Mushishi are alternate re-tellings of Japanese myths and monsters. If you have prior knowledge of this, it will be more interesting and enjoyable than if you don’t.

Recommendation: Mononoke

Okay, I’m officially getting to work on the next book “Small Shen” (with Kylie Chan) in November, but I’ll hopefully be doing some work before October (where I head off to NYCC). I’ll talk more about that in a week’s time.

This week I recommend Mononoke. No, not Studio Ghibli’s Mononoke Hime. As worthy as that is of a recommendation, this is a completely different story, and a 12-episode TV series rather than a single movie. This series is obscure but highly underrated, and while it shares half of the more famous movie’s title, it’s simply titled Mononoke, nothing more.

 

 
 

Mononoke PosterMononoke (2007 – Toei Animation)
12 Episodes + 1 Short Story

Mononoke is an unusual TV series, not least because of its visual look. It began life as the third tale in a series of short Japanese horror stories, called Ayakashi. The first tale was famous Japanese horror tale Yotsuya Kaidan (Strange Tale of Yotsuya), the second was Tenshu Monogatari (Tale of the Goddess), and the last was Bakeneko (Monster Cat). Bakeneko was the one which introduced the enigmatic main character of Mononoke, a nameless, wandering medicine-seller who appears to do sidelines in exorcisms. Being the most interesting of the three tales, both due to its story and its art direction, audiences quickly demanded a new TV series based on the medicine-seller, and that was Mononoke.

 

Plot
“Mononoke” is a term for Japanese demons, and unlike conventional demons, the Mononoke in this series are often supernatural phenomenon created by people who died in unhappy circumstances, or who otherwise have grievances. The creatures take physical form, and is fully capable of doing real harm.

 

 

Enter the mysterious albino-elf character with face-paint and a snazzy fashion sense. This nameless, wandering merchant claims to sell medicine, but it’s really a cover for exorcisms he performs on the Mononoke he encounters in each episode. Despite having an impressive demon-busting form and an exorcism sword, the power of the medicine-seller is very limited. Since Mononoke usually have some kind of human origin (often psychological), it’s impossible to exorcise them until you discover the source of the phenomenon, and the reasons for their manifestation. For the medicine-seller, this involves finding the Katachi (shape), the Makoto (truth), and the Kotowari (reason) of the Mononoke.

Unlike conventional demon-busting shows (which tend to be action-oriented), this show is like a detective story with psychological puzzles at its core, all viewed through a Japanese supernatural lens.

 

Why I Recommend this Story
Mononoke is a gem. In both writing and art direction. Even if you’ve only seen a few screen caps of the series, you will probably already notice the bold, experimental style. The series looks like someone crossed traditional Japanese art with psychedelic art, adding a dash of Art Nouveau, Gustav Klimt, and surrealism along the way. I probably haven’t listed the wide range of art styles that this series sampled from, to create its unique look. Either way, it was a dream to look at, and its difference to the “conventional” anime look should be celebrated. For once, the experiment not only didn’t fail, but was a dramatic success.

 

 

All the more reason to marvel at the way this artistic style came to be. From what I can tell, the original series Ayakashi was a low-budget thing, and no one really had high expectations of Bakeneko, especially since top-billing went to Yotsuya Kaidan (famed illustrator Yoshitaka Amano was working on the character designs for that). I’m guessing the animators on Bakeneko thought, whatever, we can try something new with this since no one cares. Instead, Yotsuya Kaidan was a dull disappointment, and none of the lovely character designs by Amano translated well into anime. Conversely, Bakeneko was the triumph, and it was way more interesting to watch and look at than the other two stories.

The stories were also complex and engaging. You won’t expect a demon-busting story to be so cerebral and psychological, but these are – and many are also intensely internal. In every episode, there’s a number of other characters involved apart from the medicine-seller, and discovering their labyrinth psychological turmoil is part of the series – and the medicine-seller’s – job. Mind you, this is a horror series after all, and some of the stories get pretty grotesque in plumbing the depths of the human condition. The art can sometimes reflect the ugliness of the situation, but it’s never exploitative or truly disgusting. The writing also has a literary quality to it – by that, I mean it seems free of a lot of cliches and archetypes that an industry (in this case, the anime industry) often builds up over time. Like Kurosagi Corpse Delivery Service, I wonder if the writer comes from outside the anime/manga industry (in my mind, that is always a plus).

 
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Perhaps the one “criticism” I have of Mononoke is the story-telling. It’s opaque, a tad jerky, filled with strange camera angles and is often straight-up trippy. But then, given the art-style and the subject matter, I shouldn’t have expected any other kind of story-telling that would have worked with the stories and the art. Mononoke is an unusual, strange take on a tired genre, and to use traditional methods of story-telling would have been a death-knell for the “feel” it was trying to evoke. It’s not, after all, a story for someone looking for something mainstream. No one I know had any trouble following the story, but its unapologetic weirdness will probably put off a lot of people who want something more… conventional. Average. Typical. If you want a more “normal” demon-busting story, stay the heck away from Mononoke – it’ll blow your mind in ways you’re not prepared for.

 
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Lastly, the story is very, very heavily Japanese in origin, meaning that if you’re not familiar with some aspects of Edo-era Japanese culture, you may miss out on a few things. You don’t need much to understand the series, but someone with background knowledge will get more out of it. The story also ends at 12 episodes, which is a crying shame. In some ways I’m grateful that no one wants to run the series into the ground to milk more money, but I also wish more industry people will take notice of its artistic triumphs and act accordingly.

Recommendation: Castlevania – Symphony of the Night

This week I was going to recommend the manga Hikaru no Go, but then I had a change of heart. I’ve recommended a lot of manga (and a few books) in my “Recommendations”, but I now feel I should recommend things that aren’t necessarily book-related. It’s true I read a fair amount, but I also play video games and watch a lot of movies. There’s a number of works in the latter 2 categories that I would recommend without hesitation to anyone who’s interested, so why not include these in my recommendations list too? I guess HoG will have to wait a week or so.

 

I’ve recently revisited a game that I like very much, a game that’s been around long enough (in gaming years) to qualify as a “classic” game. Not a “retro” game by any stretch (that would require going back further than 20 years), but a game that’s been around 15 years, and yet still hold up reasonably well to a lot of its contemporaries. Not just those games in the same genre, but also those in the same series. Yes, this week I recommend Castlevania: Symphony of the Night.

 

 

Castlevania: Symphony of the Night (Konami)
(1997, Playstation)

SOTN is the, oh, I dunno, tenth in a series of games in the Castlevania series, I’m guessing. Most of the older games have been straight-forward action-platformers, none of which I particularly liked, largely because I wasn’t good at any of them. Heck, as a kid, I couldn’t even get past the first stage of the original Castlevania. So when SOTN scaled back the otherwise murderous difficulty level of the earlier Castlevanias, I was pretty darn grateful.

 

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Plot
Castlevania is a series that’s been around almost as long as Super Mario Bros. has, and the plot has always been very simple. Every 100 years, Lord Dracula awakens and his demonic castle materialises out of nowhere, filled to the brim with monsters from every mythology ever. Before evil spreads across the land, someone has to stop the Lord of Darkness and put him to sleep for a while. Usually, this is the job of the Belmonts, a family of warriors who wield a vampire-vanquishing whip known as the “Vampire Killer”. However, in SOTN, you only get to play briefly as Richter Belmont, the current generation of vampire slayers (up until you beat the game anyway). You instead spend most of your time as Alucard, the damphir son of Dracula.

sotn-alucardAlucard has a beautiful character design. I feel compelled to mention that – so gorgeous and gothic are Ayami Kojima’s designs that an entire generation of fangirls descended on SOTN to sigh at the male characters. Anyway, Alucard gets involved when he hears that Richter Belmont has vanished, and that Castlevania has once again appeared – with no Belmont around to stop it. He decides to storm Castlevania himself, and find out what happened to Richter.

 

Why I Recommend this Game
I love Metroidvania games. “Metroidvania” is a term used to describe a rather uncommon category of games – games that play like a cross between 2D-action/platformers and RPGs (role-playing games). Mind you, the original “Metroidvania” game was the Metroid series, again a series as old as Mario. However, while Metroid was reasonably popular, for some reason everyone rushed out to clone Super Mario Bros., and nobody wanted to copy Metroid. Why? All the Metroid games were great games (at least the 2D ones were), but even the original Castlevania resembled the Mario games more than the Metroid games. SOTN was the first Castlevania game to copy the Metroid formula, and since it was so successful, all the subsequent 2D Castlevania games just followed in its wake. Which can only be a good thing. More games for me to play.

 

Part of the reason why I love Metroidvania games so much is the exploration element. Unlike a lot of people, I play games mostly to explore virtual worlds, and SOTN gives you the whole of Dracula’s castle to explore. The game was a lone 2D game in a sea of 3D games, and to make itself stand out, it pulled out all stops in the design and rendering department. Alucard is beautifully animated in fluid 2D, the likes of which I’ve not seen since. Each segment of the castle has its own theme and accompanying music, and it was simply lovely to backtrack your way through all the various spooky environments, meeting unique monsters along the way, and then killing them. There are loads of weapons, armour, items and familiars to collect; dozens of special powers and magic spells; an encyclopaedic array of monsters and bosses to destroy… and a massive map (with many hidden areas) to discover and traverse. For people who like to explore virtual environments, this is the best kind of gaming experience to have.

 

Interestingly, the biggest “problem” with this game is also the reason why I like it so much. SOTN is quite an easy game. Since it has an RPG leveling-up system where you increase your stats from gaining experience points, you can get really powerful, really fast. Combine that with some of the stronger weapons you collect, and the game becomes a total cakewalk only halfway through. Some people will complain about that, but any game that doesn’t get in the way of me doing my exploring gets a big thumbs up from, so curiously, I mark it up in this department. Besides, those who want a SOTN-style game and a decent challenge can look up the other games in the series.

 

Other Castlevania Games (in the same style)
Castlevania, like a lot of game series, has evolved into the 3D realm, but not with much success. I haven’t played the 3D games (nor do I want to), but at least the 2D SOTN clones are of a reliably good quality. I’ve listed all the ones I’ve played here, so if you’re a huge fan of exploration-action games, you can check these out:
 

Circle of the Moon: This game was made for the Gameboy Advance, and given the limitations of the GBA, it’s decent. You play as Nathan Graves, something of an honorary Belmont, so he is armed with a whip. The controls aren’t great, but then it was made cheaply to capitalise off SOTN on the handheld market. It did well enough that they decided to make more of them on the GBA.

 

harmonyofdespairHarmony of Dissonance: Also made for the GBA, but this is a little strange. Graphics-wise, it is far more intricate and detailed than Circle of the Moon, but the colours are scary-garish, especially the reds. You play as Justin Belmont, armed with his whip and a glaring red coat that will stab you in the eyes. Justin’s sprite is also strange-looking… with what appears to be an oversized head. Rumour has it that this was originally made for a console like the Playstation, but scaled back to a GBA release. Hence the weird graphics.
 

ariaofsorrowAria of Sorrow: This is the GBA game to play, and is definitely the best game out of the GBA Castlevanias. It goes back to the inventory system of SOTN, and you play as Soma Cruz, an exchange student in Japan. The game has a soul-collecting mechanic, which allows you to copy the attacks of your enemies, making for a lot of variety. It also drives completion-ist types crazy, as they go back and forth in Dracula’s castle, trying to collect all the souls to make 100%.
 

dawnofsorrowDawn of Sorrow: This is the first Castlevania game on the Nintendo DS, and it is exactly like Aria of Sorrow but with much better graphics and a few new additions. It’s an improvement in every way on AoS, except for the designs, which all of a sudden has gone anime-ish. It’s a small complaint (done to appeal to a younger market), but I miss Ayami Kojima’s designs (though by then, they were getting a tad old).
 

portraitofruinPortrait of Ruin: A solid follow-up on DoS, this DS game stars Jonathon Morris and Charlotte Aulin – two vampire slayers instead of the usual one. This game has some kind of buddy-system going, and due to the story having them go into portraits, a wide variety of terrains and areas are available. A welcome change from Dracula’s castle again, I guess. Unfortunately, I didn’t much enjoy this game, possibly because I wasn’t much taken in by the buddy system.
 

orderofecclesiaOrder of Ecclesia: This DS game is possibly the hardest game in the whole series – you play as Shanoa (a girl! Not since the ret-conned Sonia Belmont!), a member of a secret cult sworn to destroy Dracula. You go through a vast array of environments before you end up in Dracula’s castle, so it’s more varied and feels longer than the other Castlevania games. It also has a soul-absorbing magic system where you can absorb enemy powers, but also at the cost of collecting no actual weapons. All-in-all, I like this game, but I’m too ham-handed to play it at anywhere near its best.