Why are Indie Comics so Difficult to Sell?

This is an article I sent around on my Mailing list, amongst other things such as progress reports, art and other announcements. Please join my mailing list via this form.

IMPORTANT:  Book Expo for the weekend of 8-9th Oct has been cancelled, folks. Tickets will be refunded – it’s sad, but unfortunately it’s no longer happening.

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Hello all, since I’m nearing the end of my “Fabled Kingdom” series (book 3 will be finished after 2 chapters), I’ve started thinking about marketing myself and my work. As a result, I’ve decided to address a common topic as part of my research, but from a perspective that may not be common in artistic circles.

I’m writing this because “Why are indie comics so difficult to sell? is a question that is frequently bandied about on forums by comic book artists, but few can provide a good, straight-forward answer to it. I’m going to try to answer it from a different angle: through a business investment approach.

 

Why Fiction is Hard to Sell

You may be wondering what I do for a day job – I’m actually an investor, which is the family business. For that reason, I like to look at questions like “why is product X not selling?” from a business perspective, because it’s a perspective that would benefit artists a lot by understanding.

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Before I continue, I should clarify something. The title for this post was originally “Why is fiction so hard to sell?“, because most indie comics also count as “fiction” even though that term is rarely used to describe comics. However, both fictional comics and fictional prose are subject to the same problems, so perhaps this article may be useful for looking at all works of narrative fiction, including movies or games.

Here’s the truth:  Fiction of all kinds, including indie comics, are a “WANT”, not a “need”. As a “want”, they are also a NON-FUNGIBLE PRODUCT.

That’s just ONE reason why they’re difficult to sell in a general marketplace, but an important one if you want to understand how to market an indie comic.

 

What is Fungibility?

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“Fungibility” is the property of a good or a commodity whose individual units are capable of mutual substitution. In other words, the likelihood of a consumer to buy one brand over another brand, because in the consumer’s mind, there’s not much difference between them. Fungibility is a spectrum, and it measures how mutually interchangeable a class of products are.

For example:  If I go into a supermarket and I need some apples, I’m going to buy Pink Lady apples. If I can’t get Pink Lady apples, then I’ll buy Red Delicious apples, because I need apples, and I’m not too picky. If neither are available, maybe I’ll buy Granny Smith.

In that scenario, apples are fungible. If I want apples, I’ll buy whatever brand is available. Likewise, so is peanut butter, eggs, a pair of shorts, shampoo, pencil lead, notebook paper, etc. Most perishable items and mass-manufactured household items are fungible, because most people buying them will end up buying one anyway even if their first choice of brand isn’t available.

 

But Fiction Doesn’t Work That Way

bookexchangeIf I go into a bookstore wanting to buy “Dr Sleep” by Stephen King and they don’t have that book, I’m not necessarily going to buy a Dean Koontz book instead, even though both Stephen King and Dean Koontz are both blockbuster horror writers. Likewise, I’m not suddenly going to buy “Carrie” either, even if it’s also by Stephen King, because I’m not interested in that story.

This is an example of how fiction, even well-known fiction, isn’t fungible.

Authors/artists may act as brands in fiction, and genres are used to direct customers to their favourite type of book, but neither of these actually make fiction fungible.

Books that are by the same author aren’t necessarily fungible, and sometimes, not even books in the same series is fungible. For example, if I want to get into the “Harry Potter” series and the bookstore doesn’t have book 1, I’m not going to go and buy book 6.

There is an important distinction to make, because fiction is different to non-fiction. Non-fiction is easier to sell than fiction, because non-fiction serves a practical, functional purpose in many people’s lives. If I want to learn how to play a guitar, or how to bake a pumpkin pie, two how-to books on the same subject is the same to me so long as they teach me what I want to know. Conversely, fiction doesn’t have the same function.

 

So How Do you Sell Fiction?

bookmarketingThis is a question that many people, myself included, struggle with. In the next article, I’m going to look at some marketing ideas, particularly passive marketing ideas, that can help sell fiction better.

Keeping in mind that fiction is a non-fungible product, there are actually advantages that fiction has over more fungible products – the key is to figure out what that is.

Using Augmented Reality in Comics

Hi all! I’ve sent the email below around on my mailing list, which you can sign up for here.

Latest Appearances: 

  • I’m a special guest at Sydney and Brisbane Comic-Con! See you all there! It’s on the 10-11th September (Sydney) and the 17-18th September (Brisbane).
  • Manly Zine Fair on the horizon, on the 24th September @ 11-2pm! It’ll be my first time at a zine fair!
  • More events on the horizon, please see the sidebar to the right of the page!

Meanwhile, my latest book “The Book That Made Me can be purchased here on Fishpond or in a bookstore. I have a short comics-prose story in it!

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As someone who has a degree in Information Systems, I often keep tabs on the technology sector for any new and interesting technologies that may be on the horizon. Thanks to the recent success of games like Pokemon Go, I’ve been interested in the type of technology Pokemon Go uses in the hope of integrating it with my art and comics, namely “Augmented Reality“.

 

What is Augmented Reality?

Augmented Reality” is a way of adding an additional layer of information to an existing object in real life, using technology such as smartphones to recognise real life objects using the phone’s camera. This is often done in real time, which can result in fascinating ways to add interaction to something that is static. For example, I’ve used it to add music, purchasing info and artist statements to art, and I’ve also used it to add work-in-progress and colour art to book 3 of “Fabled Kingdom“! This was all done using a company called “Zapworks“.

Watch several Youtube Video here for how I’ve added it to the art I sold at my art exhibition:

Why use it?

I’ll be using this technology to add some flair to the third volume of “Fabled Kingdom” (and eventually the first and second volume too), including things like reviews, work-in-progress art, additional character/location sketches, and background notes and information. My motivation for doing this is to add more value for my readers, for any of you who may be interested in more information about the world of “Fabled Kingdom“.

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Other Stuff:

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I’m now on Chapter 19 (of 21) of “Fabled Kingdom” v3! Book 3 should be out in Jan/Feb 2017!

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I’ve started experimenting with the watercolour function in Clip Studio Paint. I gotta upgrade my colouring skills, especially on the more portable tablets such as a Surface 3!

The Book That Made Me – 1st September 2016!

Upcoming Appearances:

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The Book That Made Me: 1st September 2016 in Bookstores!

 

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(I sell these at cons for $15 to donate royalties to the Indigenous Literacy Foundation)

 

This week I had a book launch for a new anthology I’m part of from Walker Books, called “The Book That Made Me.” It’s a collection of short stories from local authors talking about the book that turned them into a writer/artist, and I talked about how my Cousin Munn got my into manga.

The book is now available in bookstores, and all royalties from it will be donated to the Indigenous Literacy Foundation! If you’re interested in charitable causes, then please take a look!

 

More Photos from the Launch:

 

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Breaking Through the 50% Psychological Barrier

Hi all! I’ve just finished Chapter 18 of “Fabled Kingdom,” thus successfully breaking through what I call the “50% Psychological Barrer”. I talk about it below, which is what I sent around on my mailing list. I want to start talking about my work process more to help other creators, so join my mailing list if you want the latest essays first.

Upcoming Events:

  • SMASH convention on the 20-21st August, where I’ll be doing a panel called “The BentoNet: Publishing in Print and Global Distribution” at 11:30am – 12:30am.
  • Also, Comic-Con Sydney and Brisbane in September! Can’t wait!

 

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I just finished Chapter 18 (of21) of “Fabled Kingdom” today, folks. The chapter is all toned, and I’m currently proof-reading it before I send it off to my copy-editor Karen. I am feeling pretty stoked, because that means there’s only 3 chapters left before the end of “Fabled Kingdom” (the first self-contained arc anyway).

How time flies. It feels only like yesterday when I was celebrating finishing book 1. Now, book 3 is due in early 2017, probably February.

I don’t often speak about my work process as a comic artist, but passing the halfway mark is always the hardest point in any of the books I’ve ever done. As far as I know, it’s the most difficult thing for everyone, but especially difficult when you’re on book 3 of a trilogy.

The reasoning is simple. Book 3 of a trilogy is always the point where you have to gather all the stray plot threads of a story and start weaving them together. It’s a process that shouldn’t be done in a thoughtless manner, because you can very easily make a mistake. This is the point where – unless you’ve planned the story out from the beginning to the end – it becomes quite obvious when an author is just flailing around and has no idea how to take the story to its logical conclusion. When that happens, it can be cause for disappointment – I know I’ve been turned off an author when they prove unable to properly finish a story they’ve started.

I’m pleased so far with the progress of “Fabled Kingdom“. I can safely say I’ve wrapped up 85% of the story threads, with another 10% to go in the remaining chapters, while leaving 5% open for future books. To make sure things go smoothly, I even broke with tradition and got the first half of the book edited before I started chapter 18 – and I’m glad my editor loved it and is excited to read the next chapter. I consider this crucial in wrapping up a story in a satisfying manner.

There’s no easy way to break through that psychological barrier, the one that every writer will accost at some point in their journey in writing a story. Perseverance, experience and the willingness to mentally hurl yourself through that wall is the only thing that you can do. I haven’t done this since I last wrote “The Dreaming” back in 2007 (the last trilogy I wrote), but all those sleepless nights are a big payoff when you look at your work and you’re mostly satisfied with what you see.

Meanwhile, in the next installment, I’m going to talk about my new discovery: Augmented Reality Comics and Art Galleries!