The Rooster – by Omar Musa

Hi everyone! It’s been a while I’ve posted, but the good news is that Reuters wrote an article on me and my (feminist) comics on historical queens. It was a good interview too, with many thanks to Michael Taylor. It’s super-gratifying to have my work acknowledged.

The Rooster

This is a poem by Indonesian poet Omar Musa, which I was asked to adapt into comics form by the Cordite Poetry review from a while ago. Here it is, finally, in its full form.

The Adaptation Process

Omar Musa’s poem “The Rooster” is an exploration of masculinity, mostly about the difference between a man’s perception of himself, and of the man’s actual reality. For that reason, I’ve divided the poem into 2 ‘columns’, the left showing the man/rooster as he actually is, and the right hand side showing the man/rooster as how he sees himself.

There are, however, two things that occupy the entire width of the page – neutral scenes of nature, and the parang, which is a reference to death. Since death and nature takes everybody in the end, these things straddle both columns.

A rooster is a common, traditional representation of manhood, so when the rooster (as a symbol) is ultimately killed and discovered to be simple-minded and hollow, the meaning of the poem is quite clear. In a way, I saw the poem as about the de-throning of masculinity. So on the left-hand side, the rooster is depicted as old and mangy, where as in the right-hand side, the rooster clearly sees itself as strong and powerful.

The same applies to the depiction of the man (the narrator) in the story. Since this is an Australian poem, I wanted to work some themes of migrants and displacement into it. On the right-hand side, the image of the man is that of a white, patriarchal kind of figure, meant to represent the “Aussie battler”, which is still a very common depiction of a “typical, Australian male”. On the left hand side is an older, non-white man, which I think is a better representation of the changing face of Australia. However, despite Australia’s racial melting-pot, people still tend to see the “quintessential” Australian male as a “white, blue-collar, fair-dinkum” sort of bloke, which I think is a stereotype that at least needs to be changed, if not torn down.

Last of all, is the ‘blood on the cuffs’ at the end. This as represents a ‘lingering remnant of violence’, which I interprete as a man’s need to defend his idea of himself against those who would attack that idea. A lot of male-on-male violence happens because someone is questioning a man about his ‘manhood’, so I drew blood-trails from the cuffs back to the rooster to the right-hand side of the page. The blood is only red when it’s on the cuffs, because the threat of violence only becomes real when you do violence in real life.

ABC Featured Story: Drawing Manga in Australia

Hi all! A few months ago, I was asked to do a strip by ABC Radio National (Earshot) about my experiences working as a manga artist in Australia. It was part of a larger investigation into manga by ABC RN, and I was happy to do it.

You can listen to the radio program here at the ABC website, where it’s part of Earshot, which went live on Monday the 8th Oct 2018. I also did a short live radio segment on Stop Everything on Friday the 12th Oct 2018, which was lotsa fun.

The comic itself is available below, and it was so unexpectedly popular it got on the front page of the ABC website!

CLICK HERE TO READ THE STORY!

I got so pumped about it being on the front page of the ABC website, that I took a screenshot. It’s kind of vain, but it won’t last for long, so I might as well revel in it for a little while!

Australian Comics and Graphic Novels: A Small but Growing Industry

This article was originally written for Magpies Magazine Vol 32, No. 5 (November 2017). Magpies is an Australian magazine for school and public libraries that deal primarily with children’s literature. The purpose of writing this article was to raise awareness for Australian comics in local libraries.

Comics and Graphic Novels have become a major part of the literary landscape in the past 10 years, with demand driving many libraries and schools to establish a graphic novel section. Much of the growth is being driven by Asian and North America publishers and creators, but what about Australian graphic novelists and comic creators?

Comic Con-versation: A Library Festival

When librarian Karen Dwarte decided to hold an evening comic convention at Ashfield library in 2014, she was surprised by the enthusiastic response. The positive feedback led her to establish the annual library festival Comic Con-versation, an event that has grown to include 20 Sydney libraries in 2017. ‘The graphic novel section has been the most popular section for a while now,’ says Karen. ‘The festival has also grown quickly, and I continue to get expressions of interest from other libraries, including from Melbourne and Brisbane.’

The festival is a week-long celebration of Australian comics, consisting of talks, panels, workshops, art markets, and comic labs (where creators draw comics in the library and invite patrons to participate). It makes a concerted effort to promote the work of local authors and artists, and attracts a number of children, teens and adults interested in comics—of which there are many.

‘The interest of teens in comics-related activities is especially heartening,’ says Karen. ‘Teens have traditionally been a difficult demographic for libraries to attract, and the trends show that inroads are being made.’

About Australian Graphic Novelists

For the longest time, the majority of comics sold in this country tended to be foreign. They were typically superhero comics from America, or more recently, manga from Japan. Despite this, Australia still manages to have a long history of independent work, and its best local cartoonists have always been as distinct and entertaining as their international counterparts. This country boasts a breadth of material, ranging from the vigilante action hero ‘The Phantom’ to comic strips like ‘Ginger Meggs’. It also includes the work of cultural commentators such as Michael Leunig.

This is a proud tradition that still holds, whether we’re talking about artists or writers working for American comic publishers like Image, Top Cow or IDW (their nationality rarely noted), or independent work printed for a local readership. Either way, Australian comic creators face the same problems as Australians in all areas of art: a small, fragmented market dominated by countries with more established industries and larger cultural footprints.

As such, self-publishing is the norm for a lot of local graphic novelists. This is hardly new for comics as a medium—for decades, underground comic book creators of more esoteric, experimental fare such as Robert Crumb and Art Spiegelman have self-published. The work of these men has been ‘rediscovered’ and lauded as art in the 21st Century, but the growth in popularity of comic book movies in the new millennia has seen a surge in public awareness. This has led to an influx of young people as well as more diverse voices, including women, people of colour, and LGBT creators.

According to a 2015 survey (Part 2, Part3) conducted by Julie Ditrich of Comics Mastermind, the average Australian comic creator is a white male (80%), who creates work for both genders aged 16+ (55%), and practices his chosen vocation as a hobby that earns less than $5000 a year (74%).

Interestingly, while 37% of respondents claim to work in ‘all ages’ comics, only 3% and 5% produce work for the 5-12 and 13-16 age ranges respectively. From this, it would appear that the old adage of children’s fiction lacking prestige holds true in comics too, though the survey also notes that 58% of respondents have seen an increase in their comics income in the past five years. This figure seems to indicate a growing market and appetite for locally-produced work, which is promising.

Marketplaces for Australian Comics

As mentioned, the popularity of superhero movies has raised the cachet of comics to the general public. Nowhere can that be more keenly felt than at pop-culture extravaganza events like Supanova, Oz Comic-Con and SMASH!.

Comic conventions may have originally been an American phenomenon—where fans of a particular subculture gather to celebrate their interests—but since the birth of the Internet, fan hysteria over a hit TV series can now travel across the world at warp speed. Men and women of all ages now gather on Twitter to dissect the latest movies, Snapchat pictures of cosplay competitions and dance-offs, and descend upon Artist’s Alley at comic cons to buy merchandise and fanart.

It is from these Artist’s Alleys where many Australian comic creators display and sell their work to the public. Whether they’re large scale conventions or smaller events focussed on small press publishers (such as MCA Zine fair, Otherworlds Zine fair, ComicStreet, Indie Comic Con, Impact Comics Festival, ZICS, ACAF and many more), each attracts a specific type of audience with particular interests. Other events such as ComicGong, Goulburn Comic-Con, Manly Zine Fair, NexusCon, and Comic-Conversation occupy a similar space, though these tend to be community events run by local libraries and councils rather than small press creators.

Alternative venues for sales are also growing. Writers festivals, such as this year’s Bendigo Writers Festival, are beginning to take an interest in comic creators for workshops and talks. Likewise, art galleries are also taking an interest in comic art – Liverpool City Library has held yearly comic exhibitions starring local creators, while Artshine Gallery in Sydney is hosting an annual exhibition by members of the Sydney Comics Guild. Sales figures from these events can vary wildly depending on the creator, though it points to a burgeoning culture that occupy real-world as well as virtual spaces. As with books, selling comics through the internet is common these days, with websites such as the Amazon-owned Comixology allowing self-published comics alongside professionally-published ones.

Australian creators have a global reach with these services, as they do with social media platforms where colourful illustrations remain highly popular. However, despite the ubiquity of such e-services, e-sales of comic book sales are believed to be only 10% of total comic sales, compared to 25% for e-books. This suggests either a readership with a preference for the physical edition, or just as likely, rampant internet piracy.

If hard copies of comics are preferred, then what about more traditional venues of book sales? Are there viable retail locations for Australian creators to ply their work outside the online or convention circuit?

The Comic Book Store

The idea that traditional bookstores have been struggling in the new millennium isn’t news. On the other hand, more niche outlets such as comic bookstores have been thriving.

In the past ten years, comic book stores have expanded the range of products they offer, from comic book ‘floppies’ of the latest X-men, to fully bound, beautifully-printed hardcover graphic novels. Rows of merchandise, models and T-shirts of every popular franchise ranging from ‘Star Wars’ to ‘Doctor Who’ are prominently displayed, along with multiple tie-ins of their comics and adaptations. However, the subject of our interest is their section for Australian comics—which may or may not have its own dedicated shelf in such spaces devoted to pop culture.

When there are more comic bookstores now than there were two decades ago, it was customary in the 1980s for a local store to have a shelf dedicated to Australian work. Nowadays, a cursory examination of different comic bookstores can tell varying stories about their relationship to locally-produced comics. Since comic bookstores operate like independent bookstores (despite having drastically methods of ordering, inventory management and customer relations), it can be said that each bookstore’s attitude to Australian comics is dependent on that of the staff.

‘Some of our local titles have outsold comics like Batman or Spiderman; we believe the connection between these stories and our customers is strong because they’re more relevant,’ says Mark Selan of Greenlight Comics in Adelaide, who devotes a section of their store to locally-produced work. ‘Dan McGuiness and I used to be in small press, so helping out as retailers seems right. We support the local community because they’re engaged and vibrant, with great potential.’

However, local creators can do more work on marketing. ‘In my experience, the creators who have business skills are the ones who sell the best,’ says Stephen Ford, a former employee of Kings Comics in Sydney. ‘I championed Australian comics at Kings Comics, but there is a limit to how much I can do. When a creative team puts money and effort into promoting their work, they can do very well.’

This isn’t a problem unique to comics. As the publishing industry fragments due to new technologies such as e-books and print-on-demand, all entrepreneur-artists can do with better self-promotion. However, few artistic types have the skillset to handle both the creative and the business side of their work, which is why publishers exist in the first place—to serve those needs. With the boom in graphic novels, you might think that publishers, with their wide-reaching distribution networks, would take a bigger interest in comics.

Unfortunately, Australian publishers are not known for publishing a lot of graphic novels. However, the reason may not be what most people think.

Australian Publishers and Comics

The best-known graphic novel published by an Australian publisher is probably ‘The Arrival’ by Shaun Tan, a stunningly illustrated, wordless comic centred around themes of immigration and displacement. It was published in 2008 by Lothian Books in Melbourne, an imprint of Hachette Australia. It won multiple awards, and after that, it ended up in the children’s picture book section of most bookstores, where it still occasionally resides today. This placement may have limited its audience and reach, especially when the intended audience isn’t necessarily children, but there were good reasons for that. A decade ago, graphic novel sections didn’t exist in a typical Dymocks—only in Borders, and certain independent bookstores. Certainly, things should have changed a decade later?

Fast forward to 2017, where ‘Small Things’ (published by Allen & Unwin) wins the Gold Ledger Award, the Australian industry awards for excellence in comics. ‘Small Things’ is a heart-breaking and sumptuously illustrated, wordless comic about childhood depression, and after winning multiple awards, it…ended up in the children’s picture book section. This is despite it being clearly a graphic novel and not a picture book. Some people might chalk its placement up to ignorance, but that isn’t entirely accurate.

‘I’ve been told by an Australian publisher that if I wanted to submit a comic, it’s best to pitch it as a picture book for children,’ said Doug Holgate, a Melbourne children’s book illustrator and co-creator of ‘Clem Hetherington and The Ironwood Race’ (due 2018 from Scholastic Graphix). In other words, Australian publishers do know the difference between a picture book and a graphic novel, but they deliberately mislabel graphic novels as picture books.

A burning question arises: Why?

The easiest explanation is that the average Australian bookstore, be it a Dymocks or a smaller chain, still doesn’t have much of a graphic novel section in 2017. For that reason, an Australian publisher trying to push a graphic novel may run into difficulty with book buyers who simply won’t stock a comic for lack of a proper section in their stores. Conversely, picture books will always be stocked, since picture books are a known category that will still make money despite the failure or success of an individual book.

It may sound lazy, but both bookstores and publishing houses are businesses. Where a book is stocked in a bookstore can determine its sales trajectory, and as such, mislabelling the category of a book is probably just a business decision, nothing more.

The Traditional Book Store

This strange situation isn’t helped by lack of reliable data. Bookscan data from the US shows Graphic Novels to be the only category to grow year after year for the past decade, but since graphic novel sales in Australia are mostly sold online or in specialty stores, exact figures are difficult to collect.

It doesn’t help that a sizeable portion of comics—22-page ‘floppies’ that many American publishers still publish in—lack ISBNs. These are considered periodicals, not books, and so these comic sales can’t be tracked using the same systems that track books. Not all buyers of ‘floppies’ go on to buy collected trade editions of the same story, but these sales can’t be easily ignored either.

‘Floppies’ aside, however, some traditional bookstores do quite well with graphic novels alone.

‘The Manga and Graphic Novel section of the bookstore has been the best-selling section for years,’ says Chew Chan, the Comics consultant for the Japanese chain bookstore Kinokuniya in Sydney. A hangout for all things hip, the bookstore has had a well-stocked graphic novel section since its opening in 1996.

The only chain bookstore that stocked comics in this country was Borders, and after it went bankrupt in 2011, it has only helped bookstores like Kinokuniya. As an industry, however, bookstores are embattled. Fads such as the colouring book craze aside, there has been no monster-selling book in the past few years to pull bookstores out of their retail slide. Even without the looming spectre of Amazon entering the Australian market, rising rents and runaway overheads have caused the bookstore market to contract.

This long-term, pessimistic outlook means that the motivation for the Dymocks chain to create a graphic novel section just isn’t there. New book sections require breadth of selection, shelf space, and knowledgeable employees, and the monetary returns are too uncertain for them to bother. Besides, it’s also too late—by now, most Australian consumers of graphic novels have already have been trained to either go online or to specialty stores to get their fix.

This situation definitely doesn’t help Australian publishers sneak comics into bookstores, but it would be wrong to say that comics hasn’t already been successful in Australian bookstores. Mislabelling comics as something else is already a very profitable business—and I don’t mean putting popular cartoon strips like ‘Dilbert’ into the humour section either.

Wimpy Kids and their Clones

Spend ten minutes in the middle grade section of a typical bookstore, and you will realise that the ‘Diary of a Wimpy Kid’ series by Jeff Kinney is extremely popular. It has spawned legions of clones, including some wildly successful Australian ones, like ‘The 13-Storey Treehouse’ series by Andy Griffiths (illustrated by Terry Denton), and the ‘Weirdo’ series by Anh Do (illustrated by Jules Faber).

These books are international million-copy sellers with their mix of humorous prose and cartoony doodles, and while most people don’t consider them comics in the traditional sense, you cannot discount the fact that their success rests partly on their illustrations. Which is where the crux of the argument lies, even though pictures in children’s books are as old as the category itself.

Only a generation ago, illustrators such as Quentin Blake would have been labelled ‘children’s book illustrators’ with nary a raise of the eyebrow. This new crop of illustrators, however, prefer to self-identify as ‘cartoonists’ or ‘comic book artists’. Jeff Kinney has clearly said that he wanted to draw comics, but lacked the technical skills, and so ended up creating ‘Diary of a Wimpy Kid’ instead, a book that was originally intended for an adult audience. No matter the aesthetic, the way that these artists see themselves has undergone a subtle but important shift.

If the artists who work on these books see themselves as ‘comic book artists’ rather than ‘children’s illustrators’, then shouldn’t these books be considered comics?

A Peculiar Legacy

That’s a question with no clear answer.

A few decades ago, promoters of the comics medium like Scott McCloud (‘Understanding Comics’) may have been thrilled to see comics treated as commonplace in bookstores, rather than being segregated into a separate, dimly-lit corner.

However, what McCloud envisioned was a cultural shift that treated comics like ‘Maus’ or ’The Sandman’ as serious adult literature, not full-spectrum dominance in the ages 9-12 section. The roaring success of children’s comics in 2017 is great news, but not necessarily something the average comic book creator celebrates with unbridled glee.

Still, we continue to push forward, finding new audiences and converts every day like any growing subculture would. This new interest in graphic novels from libraries is a frontier that was unthinkable only a decade ago, and so a concerted effort took place this year to get more Australian comics listed with library suppliers such as James Bennett and the ALS.

‘Getting Australian graphic novels with library suppliers have made it a lot easier for libraries to support Australian creators,’ says Karen. ‘Suppliers have also become more aware of the category. When I first started Comic Con-versation, it was very difficult to buy Australian comics for the library because of the paperwork involved. Now, I can order it with my supplier and have it already catalogued when it’s sent to us.’

Comic Con-versation Comics List

2017 saw the first effort to create a graphic novel purchasing list for the libraries participating in Comic Con-versation. Below is a list of Australian graphic novels for both children and adults that are available to order from library suppliers. Click here to download it as a PDF.

 

 

Fantasy World Building: Creating Backgrounds for your Story

This is a workshop I gave for the Sydney Comics Guild in February 2017, and I finally am putting it online. Before I go into the meaty bits, I have to clarify what this workshop covers and doesn’t cover:

  • This post is not intended to teach you how to draw backgrounds. The basics of background drawing are widely available online, and mastering it simply requires practice.
  • Instead, it aims to teach you some basic ideas of how to create architectural structures or clothing that are distinct from one another. In other worlds, world-building basics is one of its goals.

What is World-Building?

World-building is the process of constructing a reasonably believable fictional place or universe. This most commonly happens in the fantasy and sci-fi genres, but the truth is, creating a reasonably believable time and place is necessary for any kind of fiction.

The goal here is not to draw something generic-looking, but something specific-looking. Drawing generic-looking backgrounds is a basic skill in comics, but drawing something specific-looking requires vision and a unique visual style that could be attributed, at a glance, to a particular writer/artist or a particular story.

Case in point, my work for “The Dreaming” series:

The Dreaming” is a 3-book series I did in 2004-2007. It’s a horror story set in our world, and located entirely within a Victorian-era inspired school, with lots of dark wood panels, cluttered wallpaper, etc. As such, It’s a specific location created for this story, and I haven’t created a location that looks like this in any of my works since.

Readers remember this series mostly for how the school looks, and this is what you want to aim for when you create the visual design of a world. In this case, it’s not to draw a generic school, but a specific one that becomes a character within the story as well.

A second example is my other series “Fabled Kingdom” (see picture below). As you can see, this looks very different to “The Dreaming”, not just in what is being depicted, but also in the toning style of the series. “Fabled Kingdom” is a fairytale adventure world VS the gothic ghost story undertones of “The Dreaming“, and thus uses tones that are a lot less dark, and a more whimsical architecture style with less straight lines.

Tips for Creating Fantasy Castles/Cities

Here are some more scenes from “Fabled Kingdom”. When creating a fantasy location like a castle or a city, it’s a good idea to consider things like landscapes and mountains. That’s because to sustain life, you must have water, and also if you have plumbing, the slope of the land matters.

This seems like a minor issue that few people consider, but unlike the outlandishly fantastical lands depicted in fantasy/sci-fi posters or book covers, a comic book artist must create spaces that are 3-dimensional and lived in. This is because you have to visually depict your characters moving in and interacting with that space at all times, so it’s best to always think of space in a 3-dimensional way when creating any buildings. It may be difficult to do at first, but it will become easier as you change the way you think. For this same reason, the layout of the building also has to make sense.

To expand the scope a bit more, when creating the a castle or city, it’s a good idea to consider the skyline. Skylines that are striking can help differentiate different cities/castles from one another – for example, the skyline of Castle Roserock (see above) is one rectangle with five spires, with the middle one being the highest. You can integrate the history of the world and building into the skyline and floorplan of your buildings, which can be inspiring for writer-artists.

Tips for Fantasy Civilisations

Creating distinctive and different-looking fantasy civilisations is always hard, since it’s common for creators to just stick to one style of architecture and only modify it slightly. This is lazy, but if it’s not well-thought out before one start creating, it’s easy to paint yourself into a corner because you’ve exhausted all your ideas for just the one civilisation and now can’t find the inspiration to do another, constrasting civilisation. One way to avoid this is to plan ahead, and conceive of each civilisation as collection of polygonal shapes. You can also use real life or history for inspiration.

You can see this in the examples above: Summerstone is inspired by Ancient Eygpt, and so uses a lot of trapeziums, triangles, and circles. Meanwhile, Fallinor (the western-style fantasy castle) uses mostly rectangles, triangles, and ovals. Motifs are also important, and a good way to differentiate between different civilisations. For example, being sun worshippers, there are sun motifs everywhere in Summerstone, including on the clothing of its people, whereas Fallinor has more flower/tree motifs.

One Piece: Using Shapes to World-Build

The popular manga “One Piece” is an example of utilising the “shapes” idea in its skylines. You can see here, that while the composition is similar in each of the two sets of skylines, the shapes used makes each location immediately and recognisably different. Once you’ve nailed the shapes, the small details can be fine-tuned to enhance differences.

I should also note that “One Piece” uses a lot of real-life civilisations for inspiration as well, which is a great help, and good fun for the readers. Even when they don’t use real-life inspiration, the shapes used in all the background designs are distinct, and therefore strong and memorable. “One Piece’s” unique art style makes everything look even more distinctive.

Final Things to Consider in World Building

  • Terrain: is your country mountainous or mostly flat? Inland or by the sea? Swamps, marshes, deserts, rolling hills, forests, jungles, plains, rivers, valleys, lakes, and natural resources such as animals and minerals. All these things are important.
  • What is the climate like? This affects your characters’ clothing style, and it also affects architecture. If your place has heavy snow or rain in Winter, then no one will ever build anything with a flat roof. If a place is very hot and has high humidity, the houses won’t be fully enclosed as to ensure the circulation of fresh air. If a place is prone to floods, then houses may be built on stilts. Tornados? Underground or in the rockface, etc
  • If you build a city, it has to be close to a water source. However, not everything needs to have rivers and lakes – there are plenty of places that have underground water. People can build irrigation channels from underground water sources.
  • Mythology, History and Religion can be a big influence on motifs and how a civilisation looks. Where do your people come from? Where do they think they come from? What is their history? Were they originally farmers, nomads, or did they sail to where they are now? Have they been enslaved before by a greater power? Are they themselves conquerors and slavers? Have any great cataclysms happened to them in the past that influenced them? And so on.

Thanks for reading this! Also, have fun! Study the history, politics, mythologies, religion, philosophies, biology, medicine and economics, etc of our world in order to come up with something believable!