The Waking: To India!

India: I’m finally leaving tomorrow for India, until the 10th December. I was supposed to leave on the 17th, but just about everything that could go wrong with the preparations on this trip has gone wrong, so it’s all been delayed. Since it’s the last time I have to post news up, I’ll make sure I post something good, and a flurry of activity this week has been great. For starters, here’s an another Interview with me at “The Pulse”.

 

The Dreaming: This will be out in December, and the list of Australian Stores where you can buy “The Dreaming” is still here. By the time I get back, Chapter 3 will be up, but Chapter 2 is still available for November as of now. And I finally got the final version books for “The Dreaming”! I must say, I’m impressed by how it turned out. I was always afraid that the book’s tones will be printed too light, since I used Corel Photo-Paint rather than Photoshop for toning, but it turned out pretty much the same shade I wanted it to. So I’m happy with what it looks like.

 

The Dreaming Bonuses: Paper dolls! I drew some cute paper dolls for the book way back in August, and they’re there, as is Sarah Ferrick’s short story “Locker No. 246”. It’s a great plus to the additional material – not only does it give other artists some exposure, but it feels you’re getting more for your buck (which you are). It’s great when you don’t feel you’re getting a whole chunk of advertisements at the back. In fact, there are only TWO pages of advertisements in this book (I’m totally amazed). The entire book is 192 pages (not counting the paper dolls), so what you’re getting is effectively 190 pages of solid material. This must be the sole OEL manga release I’ve seen that has so little advertisements!

 

Seven Seas picks up Webcomics!: A Publisher’s Weekly article points to a great phenomenon – webcomics being considered by a book publisher! That publisher is Seven Seas, and kudos to them for also giving full rights to the creators of the webcomics as well. But my point of interest is mostly in the webcomics sphere of things. As I posed in the Engine, there are alot of bad webcomics out there, who at times can swamp the good ones in terms of sheer volume, but a book publisher taking an active interest in webcomics… it raises the legitimacy of webcomics. I would know that better than anyone, since I spent alot of my former time drawing webcomics and thinking that no publisher is going to take an interest, because I’m doing WEBCOMICS, and anyone with a web connection can do that. And somehow, through association, that kinda made webcomics “illegitimate” or something.

But now that webcomics are being given as serious a consideration as any pitch shoved under an editor’s nose at a convention (or in my case, mailed to a company)… that’s WONDERFUL NEWS!! It means that I can continue drawing the longer webcomics I have on my site, like “Keeper of the Soul”, “N.S.E.W.” and “Yuen”, which I previously stopped because I believed there was no way in hell a “REAL” publisher was going to take an interest in something that started as a webcomic. And so I started pitching to companies like TOKYOPOP, where I at least have a chance to be published in book form.

Plainly-spoken, back when I still had time to do webcomics, I considered it mostly a dead-end place where I can download my ideas, test new art styles or come up with new stories. That I didn’t mind, but thinking of the webcomics sphere as something that can be a bridge to being professionally published, rather than a freebie black-hole on the Internet, is liberating. It’ll also be encouraging for other webcomic artists, and a good place to see whether you can draw a story over the long-haul – not least because if you’re getting published, that’s exactly what you’ll have to do.

I always say that I’ll never give up drawing webcomics, and suddenly I feel I’ve been vindicated or something.

 

Art Overhaul: I’m starting to change my art style for my next projects again, and I find myself gravitating towards a more realistic art style. Aside from an aesthetic point of view, I find that it’s also a necessity – some of the other projects I want to work on will demand a more mature, realistic art style than what I’m currently drawing. Granted, the look of “The Dreaming” is unique, especially in the toning; it was a look specifically developed for a ghost-story set in a haunted Victorian-style school. The vast amount of greyscale toning meant that I had to forego cross-hatching, something that I really miss and is eager to get back into. Since I doubt I’ll ever do another “haunted school” story again, I doubt I’ll ever draw a story that is as heavily toned as “The Dreaming” is.

 

Link smiling

Here's Link again, looking rather happy. I suck ass at drawing realistic faces, so I'm doing some training in my spare time.

 

About moving towards a more realistic art style, this has got to do with shedding my earlier artistic influences. My earliest role models were Rumiko Takahashi (Ranma 1/2), Adatchi Mitsuru (Touch) and Watsuki Nobuhiro (Rurouni Kenshin), with Nobuhiro’s work being my “ideal” for action scenes (not that I was drawing alot of those). Granted, these artists’ work are still fantastic, but they all have something in common which I don’t want to draw anymore – namely big-eyed, anime-esque people. Their linework is simple and effective, but… hey, I like details. THAT has always been true.

Nowadays, I find myself wanting to emulate artists like Kentarou Miura (Berserk), Yoshitaka Hoshino (2001: Nights), and Kasuhiro Otomo (Akira) when it comes to action. These guys all have something in common – their artwork looks very realistic, and they have styles that are almost illustrational. Which is good for me. Granted, I’m not necessarily interested in drawing IN a realistic art style – rather, I want to be ABLE to draw realistically, so I can tell a certain type of story that isn’t as effective in a cartoony style. I can always revert back to a cartoony style, and indeed, some stories such as “Yuen” work FAR better in a simplified style than it will in a realistic one. And yet, I have serious historical, fantasy and sci-fi stories that will look alot better if told in a realistic, naturalistic form.

 

Saigon Art

 

Here’s a style that kinda straddles the borders. It was drawn rather small, so it’s missing details, but the general idea are to draw people and surroundings that will look photo-realistic. Because of that, I used a more scratchy style of inking, some cross-hatching, and dot-toning, which gives it a more roughened look. I’m afraid greyscale toning is so smooth it doesn’t make things look “real”.

 

Otomo Action Scene

 

I want to draw action like Otomo!! I got the speedlines down, but Otomo’s inking is a lot rougher in some respects. Ah well, I can’t exactly emulate Otomo anyway, so using speedlines to give a sense of motion and urgency’s good enough. It’s just practice, so what’s happening here and why, or what these guys look like ain’t important.

 

The Waking: 2D-Fighting Game to Download!!

The Dreaming: There’s a positive review of the book already up at AnimeFringe.com!

 

Article at Newsrama: It’s mighty strange to be called “Chan”… not least because there are so many “Chans” around. I would prefer to be called “Queenie”, not least because there are alot less “Queenies” around. Anyway, to be fair, AnimeBoredom is running the transcript of the interview if you want that version.

 

2D-fighting game: Most of you may know I now work part-time at a gaming company, colouring animation frames for a 2D-fighting game. The game is called Chaos Code, and will be published in Japan and South-East Asia by Arc System Works, which is the company that published Guilty Gear. It will be released in PC format, because despite being quite suitable for PS2 and the XBox, the game is meant to be available for online challenges. The PS2 has internet connection, but it’s not a fast enough connection to play fighting games on (RPGs okay), so the game wasn’t developed for either the XBox or PS2 because there’s not much point in ONLY developing it for the XBox. It costs money, you know, to reprogram the game to a console.

I’m unable to show any art, because the project is co-owned partly by the publisher, and no promotions are to be done without their approval. However, I can tell you how this small company in Sydney managed to snag a contract with a big Japanese gaming publisher. The company, called FKDigital, started off with a couple of guys who liked to draw, and then one day decided to do “art with a purpose”. They’re obsessed with 2D-fighting games, so they decided to make one themselves. And it was when Arc System Works saw this fan game, that they decided to hire these guys, who just went on to form a studio. Quite frankly, this is a very impressive game.

The game is made in KakutouTsukuri, which is like the 2D-fighting version of RPGMaker. I know all about RPGMaker so I understand the mechanics behind this game, and people who have RPGMaker knows that it can have error messages show up when you load it to non-RPGMaker installed systems. Well, same problem here. The game will work beautifully on some computers, and be real buggy on others.

 

New Art: I’ve gained myself a new idol. I want to draw like Kentarou Miura of Berserk. I kid you not. His art is fantastic, and despite not having an ounce of feminity to it, is able to express emotional moments very well. Berserk was always my all-time favourite violent manga, but after having the chance to sit down and actually read it from the beginning to vol28, I have to say I am floored by the skill of the art. I’ve always loved black and white art, with cross-hatching, and I adore fantasy stories as well. So I actually bought volumes of Berserk just so I can copy the art.

This is the first time I’ve EVER wanted to directly copy a manga-artist’s art – quite frankly, up until now, I have NEVER attempted to open a manga and copy what’s inside. I made it a point not to, because if I did, my art will end up being a copy of that artist’s art, and back when I was trying to find my own style, I decided it would be a very bad thing. So, I have a great deal of aversion to copying another artist’s art. Even now, I’m only studying Berserk art and putting it down before drawing it.

Girls wanting to draw in the Berserk style must be quite rare, but I can’t help it if I like sweeping canvases, illustration-level drawings and adventure stories. Explains why I’ve never had great passion for “typical shoujo”, though there’s alot of good shoujo out there. I prefer a strong, muscular style of story-telling that is solid, tells you what’s going on without going Super-deformed, and about complex issues. This calls for a more “serious” and “mature” style of art, so perhaps now is a good time to start practicing. And besides, I need all the help I can get on anatomy anyway.

 

Legend of Zelda fanart

More Zelda FanArt. This is probably what Link will look like if he ever ended up (Nintendo forbid) in Berserk.

 

Link's Face

None of these took me very long to draw – but they’re hard because I have to THINK about it. I also had to even adjust the wireframes, because a more realistic style of art calls for… a more realistic drawing style. Which is something I lack training in, and god, self-teaching myself is damn hard!

The Dreaming: Stores in Australia

Here’s a list of stores in Australia that is stocking “The Dreaming”. There are exceptions though, and that’ll be the Borders Stores, which I’ve still been unable to confirm whether stocks the books or not. Apart from that, the book will also be available in most American chain bookstores such as Borders, Barnes and Noble, and Waldenbooks.

The stores in italics are unconfirmed.

 

–SYDNEY–

Kinokuniya Bookstore
Level 2, The Galleries Victoria
500 George St, Sydney
Ph: (02) 9262-7996

Kings Comics
http://www.kingscomics.com/
310 Pitt St,
Sydney NSW 2000
Ph: (02) 9267-5615

The Phantom Zone – Chatswood
http://www.phantomzone.com.au/
21 Anderson St
Chatswood NSW 2067
Ph: (02) 9411-3709

The Phantom Zone – Parramatta
http://www.phantomzone.com.au/
Shop 22C, Horwood Place
Parramatta NSW 2150
Ph: (02) 9891-1848

Borders Bookstore – Sydney
Shop 452, Macquarie Centre
North Ryde, NSW 2113
Ph: (02) 9878-4322

Borders Bookstore – Bondi Junction
Shops 4064-4066,
500 Oxford Street
Bondi Junction, NSW 2022
Ph: (02) 9389-2200

Borders Bookstores – Hornsby
236 Pacific Highway
Hornsby, NSW 2077
Ph: (02) 9477-4422

 

–MELBOURNE–

Minotaur Bookstore
http://www.minotaur.com.au/
121 Elizabeth St,
Melbourne VIC 3000
Ph: (03) 9670-5414

Borders Bookstore – Melbourne
Melbourne Central
Latrobe St Building
Melbourne VIC 3000
Ph: (03) 9663-8909

Borders Bookstore – Knox
Shop 3110, Knox City Shopping Centre
Wantirna, South Victoria 3152
Ph: (03) 9887-2211

 

–CANBERRA–

Impact Comics
http://www.impactcomics.com.au/
Level 1, 45 East Row,
Canberra ACT 2601
Ph: (02) 6248-7335

House of Heroes
http://www.houseofheroes.com.au/
Unit 1, 61 Colbee Court,
Phillip ACT 2606
Ph: (02) 6282-0070

Dee’s Books and Comics
http://www.deescomics.com/
55 Lathlain St
Belconnen ACT 2617
Ph: (02) 6253-2277

 

–BRISBANE–

Daily Planet
Shop 2B Hoyt’s Regent Bldg.,
114 Elizabeth Street,
Brisbane QLD 4000
Ph: (07) 3221-8064

Ace Comics & Games
Level 2, 121 Queen Street
Brisbane QLD 4000

 

–PERTH–

Quality Comics
http://www.qualitycomics.com.au
872 Hay Street,
Perth 6000
Ph: (08) 9321 2168


–DARWIN/N.T.–

Comics N.T.
Trower Road
Casuarina Plaza
Casuarina
Northern Territory 0810
Ph: (08) 8945 5655

 

–ONLINE STORES–

Amazon Online

http://www.amazon.com/gp/product/1598163825/104-6436143-5915925?v=glance&n=283155&s=books&v=glance

The Waking: Animania and Supanova

A bunch of announcements to make…let’s start with Animania 2005, in the Sydney Town Hall, this weekend (8th-9th October). Once again, I’m on a panel, and I’m on another one the weekend after at Supanova, a pop-culture convention in Sydney. Busy busy busy, but at least this time I don’t have to get on a plane or cross-country train. Details are as below, but not before…

 

The Dreaming Preview: The Dreaming is finally online at Takuhai!!! Or… the magazine formerly known as Takuhai. It’s now called Manga Online, I think. Not that it matters, go on and read it!!

 

Animania: I’m doing 3 events at Animania, though there is the chance I’ll be so tired from all the work this week that all I’ll be able to manage is to slump over the artist’s table at the Iron Artist’s Challenge. Once again, panels and drawing sessions.

 

Iron Artist (Prelims)
Time: 11:00 am, Saturday, 8th October
Place: Sydney Town Hall, Main Stage/Hall (front)
What: The artist’s equivalent of the Iron Chef cult TV series. I hope I won’t be too tired to at least scream a pro-wrestler’s scream at the top of my voice.

 

Self-Publishing Panel
Time: 1:00 pm, Saturday, 8th October
Place: Sydney Town Hall, Art Room (right)
What: I’m not self-publishing, but here’s a good chance to chat about the ins and outs of the business.

 

Drawing 1 Workshop
Time: 2:00 pm, Saturday, 8th October
Place: Sydney Town Hall, Art Room (right)
What: It’s a… workshop! Run by me! Right after the self-publishing panel too. At least I’ll be able to watch the AMV entry screening afterwards.

 

Otakulture Art Exhibition: Photoes were not allowed at this event, but I was surprised by the amount of interest people had in the exhibition. The exhibition is on at RocketArt gallery, along with numerous numbers of highly talented artists. And very nice people they all were, especially Kirsty the robogirl (whom unknown to both of us, were both speakers at the Monash Manga Symposium earlier this year), and Thea Baumann, the curator of the exhibition. Looks like Pop Japan scores again – but that’s not the only good news. Thea has gotten a grant that will allow the exhibition to tour, so instead of only going to Brisbane this year in December, it’s going to go to all major Australian cities, including Sydney and Melbourne. When that happens, I’ll be sure to tell everyone so they can crash the party in the Sydney exhibition. And darn it!! My book will be already published by then! Good publicity! Go Thea!!!

 

The Dreaming proof copies: Has arrived, along with some old issues of the magazine formerly known as Takuhai. I normally hate re-reading my work, but this time it’s unavoidable, and it’s also a bit different. Regardless, it’s very exciting to be holding an actual COPY of the book in your hands, even if it’s just a raw proof copy. There are two things in my mind though: (1) I’m never, ever going to use Anime Ace as a font ever again, thanks to all the kerning problems, and (2) I’ll be hand-inking the speech bubbles in volumes 2 and 3 of The Dreaming. It may look inconsistent, but it will also look much nicer. I originally did computer-generated balloons for the ease of foreign translations, but right now I’m not so sure whether it was a good idea or not. Apart from that, let’s party!

 

New Job: I’m working part-time at a gaming studio right now. I’ve been at work for 2 days before I found out it was a gaming studio – before that, I thought it was an animation studio (actually, I didn’t know what it was). Thanks for Poshua for my job, who today brought stacks of yaoi to work to disturb the predominantly male co-workers. Poshua rocks. My job is to colour in the animated character frames for the 2D online fighting game they’re making for the PC market in Japan and South-East Asia. Luckily I’m a gamer too, so I’m in the loop – it’s interesting to see how games are developed and gain some experience working in the field. Maybe it’ll come in useful one day!

The character I’m doing right now is a huge, buff chef, and I’m getting damn good at colouring in the “muscle-bound” Capcom way. The game’s called “Chaos Code” by the way… it’ll be out at the beginning of next year. I must get my name in the credits…